LANDSCAPED VISION: Augmented Reality and the Chinese Garden

Landscaped Vision examines the potential of augmented reality as a tool for organizing and manipulating real-time spatial experience. When combined with Chinese garden design methods, such as Blocking Scenery (障景), Leaking Through Scenery (漏景), Access to Secrets by Detours (曲径通幽), augmented reality can expand an ancient practice to a near-future form of spatial experience, and create a hybrid space which is full of artistic possibilities and unique experiences. With the aid of augmented reality technology, these studies apply different principles in a responsive way to users’ behaviors, and suggest a novel form of spatial design.

All the experiments are created with Processing, Arduino and ActionScript.

Thesis Writing --------------------------------------------------------------------------------------------

Final Installation --------------------------------------------------------------------------------------------

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6 Important Chinese Garden Design Principles

Concealment and Surprise(障景)
Strategically obscuring specific elements in the landscape creates moments of drama when walking through the garden.

Dynamic Perspectives(移步易景)
As one moves through the garden, the scenery and spatial hierarchy is ever-changing from different angles, allowing an unlimited experience within a limited space.

Temporal and Spatial Changes (时空变化)
The garden’s scenery coordinates closely with time, season and weather. As nature changes, so too does the endless variety of scenery, creating different poetic imagery.

Meandering Paths(曲径通幽)
Rhythmic winding paths gradually lead visitors to the best view. This exploration process expands the experience and makes the tour more interesting.

"Leak windows" allow a small view through a wall. They are used in narrow spaces to eliminate the constrained feeling and borrow the view outside the wall as a part of the garden.

Static and Dynamic Elements(动静结合)
Moving water is a crucial element in Chinese garden design, making the scenery more vivid, and operating as a poetic counterpoint to static elements, like rocks.


Screen Demos

Design of Markers

The marker patterns are inspired from ancient Chinese charactors. These logograms are using a simple visual language to indicate the interactions between human and environment.

Early Prototypes --------------------------------------------------------------------------------------------

#1 Anamorphic
Information can only be seen from a certain angle

#2 Overlapped Objects
Virtual objects can be easily moved, stored, share the same physical space

#3 Control by Light
Virtual structure in architecture can be controlled by natural factors: light, temperature, sound, weather, etc. Or they can break natural rules and do the opposite.

#4 Control by Movement
Virtual objects in physical environment can never be touched. To distinguish between virtual and physical, what kind of interaction will occur when user gets closer to a virtual object?

#5 Virtual Affects Physical
Control the color and texture of a real object by virtual interface. Can an objects turn to a totally different one via AR?

#6 Feedback Loop
Virtual interface can control the physical structure to move it or change its shape and get different feedback from the change. Multiple people can work together in a shared space and see different AR world.

#7 Animated Elements
What’s the meaning of virtual objects? Decoration, mark, special function?

#8 Gesture Control
Can architecture read our gesture or action and change its shape accordingly?

Studies about Chinese Garden Design Principles --------------------------------------------------------------------------------------------

#1 Blocking Scenery (障景)
Blocking the upcoming scenery temporarily. 

#2 Changing of Time and Space(时空变化)
The scenery in garden is closely related to time, season and weather. The changes of nature factors forms the endless variety of scenery, and creates different poetic imageries.

#3 Move one step, the whole scenery changes(移步易景)
The ever-changing spatial hierarchy in space design.

#4 Access to Secrets by Detours(曲径通幽)
The winding paths and rhythmic zig-zag galleries bridges lead visitors to the best scenery.

#5 Leaking Through Scenery(漏景)
"Leak windows" leak a little of the view through from the other side of the wall. 

#6 Combine the stationary and the moving(动静结合)
Rocks(stationary) and water(moving)

#7 Oppositive Scenery(对景)
Viewing site A from site B, and viewing site B from site A.