AUGMENTED DRIVING EXPERIENCE
What does the future city look like and what kinds of interactions will happen when we sit in autonomous vehicles? This project is an exploration of our future vehicle and city landscape in the context of augmented reality. In this film, I use the windshield as a screen for display to create a world where digital information such as road signage, city landscape and commercial advertisement are superimposed onto the physical world via augmented reality, and the interaction and spatial transformation can also occur via augmented reality. When the vehicle is driving itself, the user could have experiences that are completely removed from the in-car context. The project simultaneously questions the boundaries between interiors and exteriors in the world around us, in the context of the car, and in digital spaces that could overlay them both.
A crucial part of my design process was a field trip carried out over a 3 day period. We took a long-distance drive to San Francisco, learned the development of autonomous vehicles to gain insights and basic understanding on the future driving experience. We also bought various inexpensive bits of in-car tech and conducted open-ended experience experiments to make us understand the qualities of different kinds of mediation between people, devices, and vehicles in different contexts.
－Navigation and tour guide
－Mileage summary statistics
－Car driving recorder
－Car display screen
－Interphone talk between vehicles
－Video chat between vehicles
－On-board electrical appliances
－Community-based traffic and navigation
－Community-shared gas prices
－Meet friends on board
－Locate where you parked
We talked with experts, collected cultural phenomena and emerging technology trends in daily life as starting points, envisioned new kinds of journeys with instances of novelty, and tried to find design questions about new car experience.
We can observe the surrounding by looking through the windsheld and rear-vision mirror of a car. For a self-driving vehicle, what filters, screens, or meshes are created for vehicle perforations? What interfaces exist that allow the users to manage vehicle? In this project, I imagine a world where digital information is superimposed onto the physical world via augmented reality. The windsheld is the largest "screen" for receive data when people are driving. I see the potential of the screen, not only for protection, but also for information displaying and analyzing.
Space & Landscape
When autonomous vehicles are widespread, we will have more time for sightseeing and other activities. How to make city landscape more abundant and interesting? Any other activity we can do when we sit in a car? What kind of transcation will happen when we change our time, space and purpose? How does the built environment accommodate self-driving vehicles? Do existing thresholds between vehicle, parking structure, elevator, building doorway disappear? What kind of flexible or collapsable spaces emerge around autonomous infrastructures?
Everytime we want to interact with the outside world, we need to stop and open the car window. Is there any seamless way for communication and interaction? Reading information from differet devices (mobile phone, navigation, road signs, etc) when driving is distracting. Can they be presented in a single large "screen" and become clear, cohesive and readable? How does the vehicle user customize their experience? How does the vehicle's sensing impact and overlay with vision and display? How to build a intellegent transport system that can easily controlled by users?
Navigation, information filtering, interactions
In the future, we are able to use turn-by-turn navigation service on the windsheld screen, or go shopping and make a payment by driving into a digital sign. The windsheld screen can filter all the information we want, we can also tag information on objects by ourselves.
Work presented by me in 4 weeks | Dec 2014
Animation made with Adobe Illustrator and Adobe After Effects
Project completed in the course “Lab Projects 1-New Car Experience” under the instruction of Ben Hooker
This project is part of an on-going research project between Art Center College of Design, Intel Research, and Jaguar Land Rover
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